Global and United States Military Virtual Training Market Research by Company, Type & Application 2013-2025

Publisher : HeyReport Publication Date : May 15, 2018

Number of Pages : 98 Subcategory : Defence
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  • Description

    Product Description

    Summary
    Traditional military virtual training is mainly flight simulators with training missions including how to fly in battle, how to recover in an emergency, how to coordinate air support with ground operations, etc. Nowadays the virtual reality technology is gradually used in the military virtual training. In virtual reality military training, a computer-generated environment simulates reality by means of interactive devices that send and receive information and are worn as goggles, headsets, gloves, or body suits. They are more cost savings.
    Market Segment as follows:
    By Type
    Traditional Military Virtual Training
    Virtual Reality Based Military Training
    By Application
    Flight simulation
    Battlefield simulation
    Medic training (battlefield)
    Vehicle simulation
    Virtual boot camp
    By Company
    L-3 Link Simulation and Training
    Boeing
    CAE Inc
    FlightSafety International
    Thales
    Lockheed Martin
    Cubic Corporation
    Rheinmetall Defence
    Raytheon
    Rockwell Collins
    Elbit Systems
    Virtual Reality Media
    The main contents of the report including:
    Section 1:
    Product definition, type and application, global and United States market overview;
    Section 2:
    Global and United States Market competition by company;
    Section 3:
    Global and United States sales revenue, volume and price by type;
    Section 4:
    Global and United States sales revenue, volume and price by application;
    Section 5:
    United States export and import;
    Section 6:
    Company information, business overview, sales data and product specifications;
    Section 7:
    Industry chain and raw materials;
    Section 8:
    SWOT and Porter's Five Forces;
    Section 9:
    Conclusion.

  • Table of Content

    Global and United States Military Virtual Training Market Research by Company, Type & Application 2013-2025

    Table of Contents
    1 Market Overview
    1.1 Market Segment Overview
    1.1.1 Product Definition
    1.1.2 Market by Type
    1.1.2.1 Traditional Military Virtual Training
    1.1.2.2 Virtual Reality Based Military Training
    1.1.3 Market by Application
    1.1.3.1 Flight simulation
    1.1.3.2 Battlefield simulation
    1.1.3.3 Medic training (battlefield)
    1.1.3.4 Vehicle simulation
    1.1.3.5 Virtual boot camp
    1.2 Global and Regional Market Size
    1.2.1 Global Overview
    1.2.2 United States Overview
    2 Global and Regional Market by Company
    2.1 Global
    2.1.1 Global Sales by Company
    2.1.2 Global Price by Company
    2.2 United States
    2.2.1 United States Sales by Company
    2.2.2 United States Price by Company
    3 Global and Regional Market by Type
    3.1 Global
    3.1.1 Global Sales by Type
    3.1.2 Global Price by Type
    3.2 United States
    3.2.1 United States Sales by Type
    3.2.2 United States Price by Type
    4 Global and Regional Market by Application
    4.1 Global
    4.1.1 Global Sales by Application
    4.1.2 Global Price by Application
    4.2 United States
    4.2.1 United States Sales by Application
    4.2.2 United States Price by Application
    5 Regional Trade
    5.1 Export
    5.2 Import
    6 Key Manufacturers
    6.1 L-3 Link Simulation and Training
    6.1.2 Company Information
    6.1.2 Product Specifications
    6.1.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
    6.2 Boeing
    6.2.1 Company Information
    6.2.2 Product Specifications
    6.2.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
    6.3 CAE Inc
    6.3.1 Company Information
    6.3.2 Product Specifications
    6.3.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
    6.4 FlightSafety International
    6.4.1 Company Information
    6.4.2 Product Specifications
    6.4.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
    6.5 Thales
    6.5.1 Company Information
    6.5.2 Product Specifications
    6.5.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
    6.6 Lockheed Martin
    6.6.1 Company Information
    6.6.2 Product Specifications
    6.6.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
    6.7 Cubic Corporation
    6.7.1 Company Information
    6.7.2 Product Specifications
    6.7.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
    6.8 Rheinmetall Defence
    6.8.1 Company Information
    6.8.2 Product Specifications
    6.8.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
    6.9 Raytheon
    6.9.1 Company Information
    6.9.2 Product Specifications
    6.9.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
    6.10 Rockwell Collins
    6.10.1 Company Information
    6.10.2 Product Specifications
    6.10.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
    6.11 Elbit Systems
    6.12 Virtual Reality Media
    7 Industry Upstream
    7.1 Industry Chain
    7.2 Raw Materials
    8 Market Environment
    8.1 SWOT
    8.2 Porter's Five Forces
    9 Conclusion

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