2015-2023 World Gaming Peripheral Market Research Report by Product Type, End-User / Application and Regions / Countries

Publisher : HeyReport Publication Date : Sep 13, 2018

Number of Pages : 107 Subcategory : Consumer Durables
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  • Description

    Product Description

    Summary
    This report includes market status and forecast of global and major regions, with introduction of vendors, regions, product types and end industries; and this report counts product types and end industries in global and major regions.
    Market Segment as follows:
    By Region / Countries
    North America (U.S., Canada, Mexico)
    Europe (Germany, U.K., France, Italy, Russia, Spain etc)
    South America (Brazil, Argentina etc)
    Middle East & Africa (Saudi Arabia, South Africa etc)
    By Type
    Controllers
    Headsets
    Keyboards
    Mouse
    Others
    By End-User / Application
    Commercial
    Personal
    By Company
    Corsair Components
    Logitech International
    Mad Catz Interactive
    Razer
    SteelSeries
    Sony
    Microsoft
    Cooler Master
    Kingston
    Gioteck
    Fnatic Gear
    BenQ
    Gamdias
    Mionix
    QPAD
    Tesoro Gaming
    CM Storm
    COUGAR
    TTeSPORTS
    Roccat
    SteelSeries

  • Table of Content

    2015-2023 World Gaming Peripheral Market Research Report by Product Type, End-User / Application and Regions / Countries

    Table of Contents
    1 Market Definition
    1.1 Market Segment Overview
    1.2 by Type
    1.3 by End-Use / Application
    2 Global Market by Vendors
    2.1 Market Share
    2.2 Vendor Profile
    2.3 Dynamic of Vendors
    3 Global Market by Type
    3.1 Market Share
    3.2 Introduction of End-Use by Different Products
    4 Global Market by End-Use / Application
    4.1 Market Share
    4.2 Overview of Consumption Characteristics
    4.2.1 Preference Driven
    4.2.2 Substitutability
    4.2.3 Influence by Strategy
    4.2.4 Professional Needs
    5 Global Market by Regions
    5.1 Market Share
    5.2 Regional Market Growth
    5.2.1 North America
    5.2.2 Europe
    5.2.3 Asia-Pacific
    5.2.4 South America
    5.2.5 Middle East & Africa
    6 North America Market
    6.1 by Type
    6.2 by End-Use / Application
    6.3 by Regions
    7 Europe Market
    7.1 by Type
    7.2 by End-Use / Application
    7.3 by Regions
    8 Asia-Pacific Market
    8.1 by Type
    8.2 by End-Use / Application
    8.3 by Regions
    9 South America Market
    9.1 by Type
    9.2 by End-Use / Application
    9.3 by Regions
    10 Middle East & Africa Market
    10.1 by Type
    10.2 by End-Use / Application
    10.3 by Regions
    11 Market Forecast
    11.1 Global Market Forecast (2018-2023)
    11.2 Market Forecast by Regions (2018-2023)
    11.3 Market Forecast by Type (2018-2023)
    11.4 Market Forecast by End-Use / Application (2018-2023)
    12 Key Manufacturers
    12.1 Corsair Components
    12.1.2 Company Overview
    12.1.2 Product and End-User / Application
    12.1.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
    12.2 Logitech International
    12.2.1 Company Overview
    12.2.2 Product and End-User / Application
    12.2.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
    12.3 Mad Catz Interactive
    12.3.1 Company Overview
    12.3.2 Product and End-User / Application
    12.3.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
    12.4 Razer
    12.4.1 Company Overview
    12.4.2 Product and End-User / Application
    12.4.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
    12.5 SteelSeries
    12.5.1 Company Overview
    12.5.2 Product and End-User / Application
    12.5.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
    12.6 Sony
    12.12.1 Company Overview
    12.12.2 Product and End-User / Application
    12.12.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
    12.7 Microsoft
    12.7.1 Company Overview
    12.7.2 Product and End-User / Application
    12.7.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
    12.8 Cooler Master
    12.8.1 Company Overview
    12.8.2 Product and End-User / Application
    12.8.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
    12.9 Kingston
    12.9.1 Company Overview
    12.9.2 Product and End-User / Application
    12.9.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
    12.10 Gioteck
    12.10.1 Company Overview
    12.10.2 Product and End-User / Application
    12.10.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
    12.11 Fnatic Gear
    12.12 BenQ
    12.13 Gamdias
    12.14 Mionix
    12.15 QPAD
    12.16 Tesoro Gaming
    12.17 CM Storm
    12.18 COUGAR
    12.19 TTeSPORTS
    12.20 Roccat
    12.21 SteelSeries
    13 Price Overview
    13.1 Price Segment
    13.2 Price Trend
    14 Research Conclusion

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