Virtual Reality - Global Market Outlook (2017-2026)

Publisher : Stratistics Market Research Consulting Publication Date : Sep 07, 2018

Number of Pages : Subcategory : Semiconductor & Electronics
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  • Description

    Product Description

    According to Stratistics MRC, the Global Virtual Reality Market is accounted for $4.52 billion in 2017 and is expected to reach $212.06 billion by 2026 growing at a CAGR of 53.3% from 2017 to 2026. Rising demand for the use of head-mounted displays in the gaming & entertainment sector, decrease in production costs of display devices, increase in demand for immersive virtual reality and use of VR for training and simulation in the defense sector are some key factors fueling the market growth. However, factors such as high cost of devices and lack of technical expertise are restraining the growth of Market.

    Virtual Reality (VR) is transforming the way we relate with the objects and environment around us. Virtual presents a 3D computer generated environment which a person can explore and interact with and the person becomes a part of the near-reality world. Virtual reality is gaining popularity across various sectors such as healthcare, entertainment, real-estate, education, etc. Virtual Reality is being used to offer training to doctors and employees to avoid any mistakes. Digital meetings and conferences in a real-time are becoming possible with Virtual Reality. It is making it more expedient for architects to evaluate designs and see how the structure will look in real.

    Amongst Application, Gaming & Entertainment segment held significant market share during the forecast period due to the high penetration of this sector in the gaming industry. In addition, the penetration of head-mounted displays in the gaming and entertainment industries is driving the market growth. By geography, North America dominated the market due to the growth in IT infrastructure and the rise in penetration of smartphones is. Wide research and development activities and presence of key market players, especially in the U.S. are also contributing to the growth of the market in North America.

    Some of the key players in Virtual Reality market include Zappar Ltd, Virtuix, Total Immersion, Inc., Sphero, Sony Corporation, Samsung Electronics Co. Ltd, Qualcomm Technologies, Inc., Nintendo Co., Ltd, ,Microsoft Corporation, Meta Inc., Marxent Lab LLC, Layar (Blippar Group), Improbable, Holition, Hewlett-Packard Development Company. L.P, Gravity Jack, Google Inc., Facebook Inc., Blippar, Atheer, Inc. and Apple Inc.

    Technologies Covered:
    • Semi-Immersive & Fully Immersive Technologies
    • Non-Immersive Technology

    Applications Covered:
    • Advertising & Marketing
    • Commerce
    • Design and Engineering
    • Education
    • Energy and Utilities
    • Entertainment and Gaming
    • Logistics
    • Medical and Healthcare
    • Other Applications

    Device Types Covered:
    • Projectors & Display Walls
    • Head-Mounted Displays (HMDs)
    • Gesture Control Devices

    Components Covered:
    • Software Components and Services
    • Hardware Components
    • Semiconductor Components

    Regions Covered:

    North America
    US
    Canada
    Mexico
    Europe
    Germany
    UK
    Italy
    France
    Spain
    Rest of Europe
    Asia Pacific
    Japan
    China
    India
    Australia
    New Zealand
    South Korea
    Rest of Asia Pacific
    South America
    Argentina
    Brazil
    Chile
    Rest of South America
    Middle East & Africa
    Saudi Arabia
    UAE
    Qatar
    South Africa
    Rest of Middle East & Africa
    What our report offers:
    - Market share assessments for the regional and country level segments
    - Market share analysis of the top industry players
    - Strategic recommendations for the new entrants
    - Market forecasts for a minimum of 9 years of all the mentioned segments, sub segments and the regional markets
    - Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
    - Strategic recommendations in key business segments based on the market estimations
    - Competitive landscaping mapping the key common trends
    - Company profiling with detailed strategies, financials, and recent developments
    - Supply chain trends mapping the latest technological advancements

  • Table of Content

    Virtual Reality - Global Market Outlook (2017-2026)

    1 Executive Summary

    2 Preface
    2.1 Abstract
    2.2 Stake Holders
    2.3 Research Scope
    2.4 Research Methodology
    2.4.1 Data Mining
    2.4.2 Data Analysis
    2.4.3 Data Validation
    2.4.4 Research Approach
    2.5 Research Sources
    2.5.1 Primary Research Sources
    2.5.2 Secondary Research Sources
    2.5.3 Assumptions

    3 Market Trend Analysis
    3.1 Introduction
    3.2 Drivers
    3.3 Restraints
    3.4 Opportunities
    3.5 Threats
    3.6 Technology Analysis
    3.7 Application Analysis
    3.8 Emerging Markets
    3.9 Futuristic Market Scenario

    4 Porters Five Force Analysis
    4.1 Bargaining power of suppliers
    4.2 Bargaining power of buyers
    4.3 Threat of substitutes
    4.4 Threat of new entrants
    4.5 Competitive rivalry

    5 Global Virtual Reality Market, By Technology
    5.1 Introduction
    5.2 Semi-Immersive & Fully Immersive Technologies
    5.3 Non-Immersive Technology

    6 Global Virtual Reality Market, By Application
    6.1 Introduction
    6.2 Advertising & Marketing
    6.3 Commerce
    6.4 Design and Engineering
    6.5 Education
    6.6 Energy and Utilities
    6.7 Entertainment and Gaming
    6.8 Logistics
    6.9 Medical and Healthcare
    6.10 Other Applications

    7 Global Virtual Reality Market, By Device Type
    7.1 Introduction
    7.2 Projectors & Display Walls
    7.3 Head-Mounted Displays (HMDs)
    7.4 Gesture Control Devices
    7.4.1 Data Gloves
    7.4.2 Other Gesture Control Devices

    8 Global Virtual Reality Market, By Component
    8.1 Introduction
    8.2 Software Components and Services
    8.2.1 Cloud-Based Solutions
    8.2.2 Software Development Kits
    8.3 Hardware Components
    8.3.1 Sensors
    8.3.1.1 Accelerometers
    8.3.1.2 Global Positioning Systems
    8.3.1.3 Gyroscopes
    8.3.1.4 Magnetometers
    8.3.1.5 Proximity Sensors
    8.4 Semiconductor Components
    8.4.1 Integrated Circuits
    8.4.2 Controllers/Processors
    8.4.3 Displays

    9 Global Virtual Reality Market, By Geography
    9.1 Introduction
    9.2 North America
    9.2.1 US
    9.2.2 Canada
    9.2.3 Mexico
    9.3 Europe
    9.3.1 Germany
    9.3.2 UK
    9.3.3 Italy
    9.3.4 France
    9.3.5 Spain
    9.3.6 Rest of Europe
    9.4 Asia Pacific
    9.4.1 Japan
    9.4.2 China
    9.4.3 India
    9.4.4 Australia
    9.4.5 New Zealand
    9.4.6 South Korea
    9.4.7 Rest of Asia Pacific
    9.5 South America
    9.5.1 Argentina
    9.5.2 Brazil
    9.5.3 Chile
    9.5.4 Rest of South America
    9.6 Middle East & Africa
    9.6.1 Saudi Arabia
    9.6.2 UAE
    9.6.3 Qatar
    9.6.4 South Africa
    9.6.5 Rest of Middle East & Africa

    10 Key Developments
    10.1 Agreements, Partnerships, Collaborations and Joint Ventures
    10.2 Acquisitions & Mergers
    10.3 New Product Launch
    10.4 Expansions
    10.5 Other Key Strategies

    11 Company Profiling
    11.1 Zappar Ltd
    11.2 Virtuix
    11.3 Total Immersion, Inc.
    11.4 Sphero
    11.5 Sony Corporation
    11.6 Samsung Electronics Co. Ltd
    11.7 Qualcomm Technologies, Inc.
    11.8 Nintendo Co., Ltd
    11.9 Microsoft Corporation
    11.10 Meta Inc.
    11.11 Marxent Lab LLC
    11.12 Layar (Blippar Group)
    11.13 Improbable
    11.14 Holition
    11.15 Hewlett-Packard Development Company. L.P
    11.16 Gravity Jack
    11.17 Google Inc.
    11.18 Facebook Inc.
    11.19 Blippar
    11.20 Atheer, Inc.
    11.21 Apple Inc.

    List of Tables
    1 Global Virtual Reality Market Outlook, By Region (2016-2026) (US $MN)
    2 Global Virtual Reality Market Outlook, By Technology (2016-2026) (US $MN)
    3 Global Virtual Reality Market Outlook, By Semi-Immersive & Fully Immersive Technologies (2016-2026) (US $MN)
    4 Global Virtual Reality Market Outlook, By Non-Immersive Technology (2016-2026) (US $MN)
    5 Global Virtual Reality Market Outlook, By Application (2016-2026) (US $MN)
    6 Global Virtual Reality Market Outlook, By Advertising & Marketing (2016-2026) (US $MN)
    7 Global Virtual Reality Market Outlook, By Commercial (2016-2026) (US $MN)
    8 Global Virtual Reality Market Outlook, By Design and Engineering (2016-2026) (US $MN)
    9 Global Virtual Reality Market Outlook, By Education (2016-2026) (US $MN)
    10 Global Virtual Reality Market Outlook, By Energy and Utilities (2016-2026) (US $MN)
    11 Global Virtual Reality Market Outlook, By Entertainment and Gaming (2016-2026) (US $MN)
    12 Global Virtual Reality Market Outlook, By Logistics (2016-2026) (US $MN)
    13 Global Virtual Reality Market Outlook, By Medical and Healthcare (2016-2026) (US $MN)
    14 Global Virtual Reality Market Outlook, By Other Applications (2016-2026) (US $MN)
    15 Global Virtual Reality Market Outlook, By Device Type (2016-2026) (US $MN)
    16 Global Virtual Reality Market Outlook, By Projectors & Display Walls (2016-2026) (US $MN)
    17 Global Virtual Reality Market Outlook, By Head-Mounted Displays (HMDs) (2016-2026) (US $MN)
    18 Global Virtual Reality Market Outlook, By Gesture Control Devices (2016-2026) (US $MN)
    19 Global Virtual Reality Market Outlook, By Data Gloves (2016-2026) (US $MN)
    20 Global Virtual Reality Market Outlook, By Other Gesture Control Devices (2016-2026) (US $MN)
    21 Global Virtual Reality Market Outlook, By Component (2016-2026) (US $MN)
    22 Global Virtual Reality Market Outlook, By Software Components and Services (2016-2026) (US $MN)
    23 Global Virtual Reality Market Outlook, By Cloud-Based Solutions (2016-2026) (US $MN)
    24 Global Virtual Reality Market Outlook, By Software Development Kits (2016-2026) (US $MN)
    25 Global Virtual Reality Market Outlook, By Hardware Components (2016-2026) (US $MN)
    26 Global Virtual Reality Market Outlook, By Sensors (2016-2026) (US $MN)
    27 Global Virtual Reality Market Outlook, By Semiconductor Components (2016-2026) (US $MN)
    28 Global Virtual Reality Market Outlook, By Integrated Circuits (2016-2026) (US $MN)
    29 Global Virtual Reality Market Outlook, By Controllers/Processors (2016-2026) (US $MN)
    30 Global Virtual Reality Market Outlook, By Displays (2016-2026) (US $MN)
    31 North America Virtual Reality Market Outlook, By Country (2016-2026) (US $MN)
    32 North America Virtual Reality Market Outlook, By Technology (2016-2026) (US $MN)
    33 North America Virtual Reality Market Outlook, By Semi-Immersive & Fully Immersive Technologies (2016-2026) (US $MN)
    34 North America Virtual Reality Market Outlook, By Non-Immersive Technology (2016-2026) (US $MN)
    35 North America Virtual Reality Market Outlook, By Application (2016-2026) (US $MN)
    36 North America Virtual Reality Market Outlook, By Advertising & Marketing (2016-2026) (US $MN)
    37 North America Virtual Reality Market Outlook, By Commercial (2016-2026) (US $MN)
    38 North America Virtual Reality Market Outlook, By Design and Engineering (2016-2026) (US $MN)
    39 North America Virtual Reality Market Outlook, By Education (2016-2026) (US $MN)
    40 North America Virtual Reality Market Outlook, By Energy and Utilities (2016-2026) (US $MN)
    41 North America Virtual Reality Market Outlook, By Entertainment and Gaming (2016-2026) (US $MN)
    42 North America Virtual Reality Market Outlook, By Logistics (2016-2026) (US $MN)
    43 North America Virtual Reality Market Outlook, By Medical and Healthcare (2016-2026) (US $MN)
    44 North America Virtual Reality Market Outlook, By Other Applications (2016-2026) (US $MN)
    45 North America Virtual Reality Market Outlook, By Device Type (2016-2026) (US $MN)
    46 North America Virtual Reality Market Outlook, By Projectors & Display Walls (2016-2026) (US $MN)
    47 North America Virtual Reality Market Outlook, By Head-Mounted Displays (HMDs) (2016-2026) (US $MN)
    48 North America Virtual Reality Market Outlook, By Gesture Control Devices (2016-2026) (US $MN)
    49 North America Virtual Reality Market Outlook, By Data Gloves (2016-2026) (US $MN)
    50 North America Virtual Reality Market Outlook, By Other Gesture Control Devices (2016-2026) (US $MN)
    51 North America Virtual Reality Market Outlook, By Component (2016-2026) (US $MN)
    52 North America Virtual Reality Market Outlook, By Software Components and Services (2016-2026) (US $MN)
    53 North America Virtual Reality Market Outlook, By Cloud-Based Solutions (2016-2026) (US $MN)
    54 North America Virtual Reality Market Outlook, By Software Development Kits (2016-2026) (US $MN)
    55 North America Virtual Reality Market Outlook, By Hardware Components (2016-2026) (US $MN)
    56 North America Virtual Reality Market Outlook, By Sensors (2016-2026) (US $MN)
    57 North America Virtual Reality Market Outlook, By Semiconductor Components (2016-2026) (US $MN)
    58 North America Virtual Reality Market Outlook, By Integrated Circuits (2016-2026) (US $MN)
    59 North America Virtual Reality Market Outlook, By Controllers/Processors (2016-2026) (US $MN)
    60 North America Virtual Reality Market Outlook, By Displays (2016-2026) (US $MN)
    61 Europe Virtual Reality Market Outlook, By Country (2016-2026) (US $MN)
    62 Europe Virtual Reality Market Outlook, By Technology (2016-2026) (US $MN)
    63 Europe Virtual Reality Market Outlook, By Semi-Immersive & Fully Immersive Technologies (2016-2026) (US $MN)
    64 Europe Virtual Reality Market Outlook, By Non-Immersive Technology (2016-2026) (US $MN)
    65 Europe Virtual Reality Market Outlook, By Application (2016-2026) (US $MN)
    66 Europe Virtual Reality Market Outlook, By Advertising & Marketing (2016-2026) (US $MN)
    67 Europe Virtual Reality Market Outlook, By Commercial (2016-2026) (US $MN)
    68 Europe Virtual Reality Market Outlook, By Design and Engineering (2016-2026) (US $MN)
    69 Europe Virtual Reality Market Outlook, By Education (2016-2026) (US $MN)
    70 Europe Virtual Reality Market Outlook, By Energy and Utilities (2016-2026) (US $MN)
    71 Europe Virtual Reality Market Outlook, By Entertainment and Gaming (2016-2026) (US $MN)
    72 Europe Virtual Reality Market Outlook, By Logistics (2016-2026) (US $MN)
    73 Europe Virtual Reality Market Outlook, By Medical and Healthcare (2016-2026) (US $MN)
    74 Europe Virtual Reality Market Outlook, By Other Applications (2016-2026) (US $MN)
    75 Europe Virtual Reality Market Outlook, By Device Type (2016-2026) (US $MN)
    76 Europe Virtual Reality Market Outlook, By Projectors & Display Walls (2016-2026) (US $MN)
    77 Europe Virtual Reality Market Outlook, By Head-Mounted Displays (HMDs) (2016-2026) (US $MN)
    78 Europe Virtual Reality Market Outlook, By Gesture Control Devices (2016-2026) (US $MN)
    79 Europe Virtual Reality Market Outlook, By Data Gloves (2016-2026) (US $MN)
    80 Europe Virtual Reality Market Outlook, By Other Gesture Control Devices (2016-2026) (US $MN)
    81 Europe Virtual Reality Market Outlook, By Component (2016-2026) (US $MN)
    82 Europe Virtual Reality Market Outlook, By Software Components and Services (2016-2026) (US $MN)
    83 Europe Virtual Reality Market Outlook, By Cloud-Based Solutions (2016-2026) (US $MN)
    84 Europe Virtual Reality Market Outlook, By Software Development Kits (2016-2026) (US $MN)
    85 Europe Virtual Reality Market Outlook, By Hardware Components (2016-2026) (US $MN)
    86 Europe Virtual Reality Market Outlook, By Sensors (2016-2026) (US $MN)
    87 Europe Virtual Reality Market Outlook, By Semiconductor Components (2016-2026) (US $MN)
    88 Europe Virtual Reality Market Outlook, By Integrated Circuits (2016-2026) (US $MN)
    89 Europe Virtual Reality Market Outlook, By Controllers/Processors (2016-2026) (US $MN)
    90 Europe Virtual Reality Market Outlook, By Displays (2016-2026) (US $MN)
    91 Asia Pacific Virtual Reality Market Outlook, By Country (2016-2026) (US $MN)
    92 Asia Pacific Virtual Reality Market Outlook, By Technology (2016-2026) (US $MN)
    93 Asia Pacific Virtual Reality Market Outlook, By Semi-Immersive & Fully Immersive Technologies (2016-2026) (US $MN)
    94 Asia Pacific Virtual Reality Market Outlook, By Non-Immersive Technology (2016-2026) (US $MN)
    95 Asia Pacific Virtual Reality Market Outlook, By Application (2016-2026) (US $MN)
    96 Asia Pacific Virtual Reality Market Outlook, By Advertising & Marketing (2016-2026) (US $MN)
    97 Asia Pacific Virtual Reality Market Outlook, By Commercial (2016-2026) (US $MN)
    98 Asia Pacific Virtual Reality Market Outlook, By Design and Engineering (2016-2026) (US $MN)
    99 Asia Pacific Virtual Reality Market Outlook, By Education (2016-2026) (US $MN)
    100 Asia Pacific Virtual Reality Market Outlook, By Energy and Utilities (2016-2026) (US $MN)
    101 Asia Pacific Virtual Reality Market Outlook, By Entertainment and Gaming (2016-2026) (US $MN)
    102 Asia Pacific Virtual Reality Market Outlook, By Logistics (2016-2026) (US $MN)
    103 Asia Pacific Virtual Reality Market Outlook, By Medical and Healthcare (2016-2026) (US $MN)
    104 Asia Pacific Virtual Reality Market Outlook, By Other Applications (2016-2026) (US $MN)
    105 Asia Pacific Virtual Reality Market Outlook, By Device Type (2016-2026) (US $MN)
    106 Asia Pacific Virtual Reality Market Outlook, By Projectors & Display Walls (2016-2026) (US $MN)
    107 Asia Pacific Virtual Reality Market Outlook, By Head-Mounted Displays (HMDs) (2016-2026) (US $MN)
    108 Asia Pacific Virtual Reality Market Outlook, By Gesture Control Devices (2016-2026) (US $MN)
    109 Asia Pacific Virtual Reality Market Outlook, By Data Gloves (2016-2026) (US $MN)
    110 Asia Pacific Virtual Reality Market Outlook, By Other Gesture Control Devices (2016-2026) (US $MN)
    111 Asia Pacific Virtual Reality Market Outlook, By Component (2016-2026) (US $MN)
    112 Asia Pacific Virtual Reality Market Outlook, By Software Components and Services (2016-2026) (US $MN)
    113 Asia Pacific Virtual Reality Market Outlook, By Cloud-Based Solutions (2016-2026) (US $MN)
    114 Asia Pacific Virtual Reality Market Outlook, By Software Development Kits (2016-2026) (US $MN)
    115 Asia Pacific Virtual Reality Market Outlook, By Hardware Components (2016-2026) (US $MN)
    116 Asia Pacific Virtual Reality Market Outlook, By Sensors (2016-2026) (US $MN)
    117 Asia Pacific Virtual Reality Market Outlook, By Semiconductor Components (2016-2026) (US $MN)
    118 Asia Pacific Virtual Reality Market Outlook, By Integrated Circuits (2016-2026) (US $MN)
    119 Asia Pacific Virtual Reality Market Outlook, By Controllers/Processors (2016-2026) (US $MN)
    120 Asia Pacific Virtual Reality Market Outlook, By Displays (2016-2026) (US $MN)
    121 South America Virtual Reality Market Outlook, By Country (2016-2026) (US $MN)
    122 South America Virtual Reality Market Outlook, By Technology (2016-2026) (US $MN)
    123 South America Virtual Reality Market Outlook, By Semi-Immersive & Fully Immersive Technologies (2016-2026) (US $MN)
    124 South America Virtual Reality Market Outlook, By Non-Immersive Technology (2016-2026) (US $MN)
    125 South America Virtual Reality Market Outlook, By Application (2016-2026) (US $MN)
    126 South America Virtual Reality Market Outlook, By Advertising & Marketing (2016-2026) (US $MN)
    127 South America Virtual Reality Market Outlook, By Commercial (2016-2026) (US $MN)
    128 South America Virtual Reality Market Outlook, By Design and Engineering (2016-2026) (US $MN)
    129 South America Virtual Reality Market Outlook, By Education (2016-2026) (US $MN)
    130 South America Virtual Reality Market Outlook, By Energy and Utilities (2016-2026) (US $MN)
    131 South America Virtual Reality Market Outlook, By Entertainment and Gaming (2016-2026) (US $MN)
    132 South America Virtual Reality Market Outlook, By Logistics (2016-2026) (US $MN)
    133 South America Virtual Reality Market Outlook, By Medical and Healthcare (2016-2026) (US $MN)
    134 South America Virtual Reality Market Outlook, By Other Applications (2016-2026) (US $MN)
    135 South America Virtual Reality Market Outlook, By Device Type (2016-2026) (US $MN)
    136 South America Virtual Reality Market Outlook, By Projectors & Display Walls (2016-2026) (US $MN)
    137 South America Virtual Reality Market Outlook, By Head-Mounted Displays (HMDs) (2016-2026) (US $MN)
    138 South America Virtual Reality Market Outlook, By Gesture Control Devices (2016-2026) (US $MN)
    139 South America Virtual Reality Market Outlook, By Data Gloves (2016-2026) (US $MN)
    140 South America Virtual Reality Market Outlook, By Other Gesture Control Devices (2016-2026) (US $MN)
    141 South America Virtual Reality Market Outlook, By Component (2016-2026) (US $MN)
    142 South America Virtual Reality Market Outlook, By Software Components and Services (2016-2026) (US $MN)
    143 South America Virtual Reality Market Outlook, By Cloud-Based Solutions (2016-2026) (US $MN)
    144 South America Virtual Reality Market Outlook, By Software Development Kits (2016-2026) (US $MN)
    145 South America Virtual Reality Market Outlook, By Hardware Components (2016-2026) (US $MN)
    146 South America Virtual Reality Market Outlook, By Sensors (2016-2026) (US $MN)
    147 South America Virtual Reality Market Outlook, By Semiconductor Components (2016-2026) (US $MN)
    148 South America Virtual Reality Market Outlook, By Integrated Circuits (2016-2026) (US $MN)
    149 South America Virtual Reality Market Outlook, By Controllers/Processors (2016-2026) (US $MN)
    150 South America Virtual Reality Market Outlook, By Displays (2016-2026) (US $MN)
    151 Middle East & Africa Virtual Reality Market Outlook, By Country (2016-2026) (US $MN)
    152 Middle East & Africa Virtual Reality Market Outlook, By Technology (2016-2026) (US $MN)
    153 Middle East & Africa Virtual Reality Market Outlook, By Semi-Immersive & Fully Immersive Technologies (2016-2026) (US $MN)
    154 Middle East & Africa Virtual Reality Market Outlook, By Non-Immersive Technology (2016-2026) (US $MN)
    155 Middle East & Africa Virtual Reality Market Outlook, By Application (2016-2026) (US $MN)
    156 Middle East & Africa Virtual Reality Market Outlook, By Advertising & Marketing (2016-2026) (US $MN)
    157 Middle East & Africa Virtual Reality Market Outlook, By Commercial (2016-2026) (US $MN)
    158 Middle East & Africa Virtual Reality Market Outlook, By Design and Engineering (2016-2026) (US $MN)
    159 Middle East & Africa Virtual Reality Market Outlook, By Education (2016-2026) (US $MN)
    160 Middle East & Africa Virtual Reality Market Outlook, By Energy and Utilities (2016-2026) (US $MN)
    161 Middle East & Africa Virtual Reality Market Outlook, By Entertainment and Gaming (2016-2026) (US $MN)
    162 Middle East & Africa Virtual Reality Market Outlook, By Logistics (2016-2026) (US $MN)
    163 Middle East & Africa Virtual Reality Market Outlook, By Medical and Healthcare (2016-2026) (US $MN)
    164 Middle East & Africa Virtual Reality Market Outlook, By Other Applications (2016-2026) (US $MN)
    165 Middle East & Africa Virtual Reality Market Outlook, By Device Type (2016-2026) (US $MN)
    166 Middle East & Africa Virtual Reality Market Outlook, By Projectors & Display Walls (2016-2026) (US $MN)
    167 Middle East & Africa Virtual Reality Market Outlook, By Head-Mounted Displays (HMDs) (2016-2026) (US $MN)
    168 Middle East & Africa Virtual Reality Market Outlook, By Gesture Control Devices (2016-2026) (US $MN)
    169 Middle East & Africa Virtual Reality Market Outlook, By Data Gloves (2016-2026) (US $MN)
    170 Virtual Reality Market Outlook, By Other Gesture Control Devices (2016-2026) (US $MN)
    171 Middle East & Africa Virtual Reality Market Outlook, By Component (2016-2026) (US $MN)
    172 Middle East & Africa Virtual Reality Market Outlook, By Software Components and Services (2016-2026) (US $MN)
    173 Middle East & Africa Virtual Reality Market Outlook, By Cloud-Based Solutions (2016-2026) (US $MN)
    174 Middle East & Africa Virtual Reality Market Outlook, By Software Development Kits (2016-2026) (US $MN)
    175 Middle East & Africa Virtual Reality Market Outlook, By Hardware Components (2016-2026) (US $MN)
    176 Middle East & Africa Virtual Reality Market Outlook, By Sensors (2016-2026) (US $MN)
    177 Middle East & Africa Virtual Reality Market Outlook, By Semiconductor Components (2016-2026) (US $MN)
    178 Middle East & Africa Virtual Reality Market Outlook, By Integrated Circuits (2016-2026) (US $MN)
    179 Middle East & Africa Virtual Reality Market Outlook, By Controllers/Processors (2016-2026) (US $MN)
    180 Middle East & Africa Virtual Reality Market Outlook, By Displays (2016-2026) (US $MN)

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