Global Immersive Virtual Reality Market Size, Status and Forecast 2025

Publisher : QY Research Reports Publication Date : Mar 12, 2018

Number of Pages : 103 Subcategory : Software & Enterprise Computing
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  • Description

    Product Description

    This report studies the global Immersive Virtual Reality market, analyzes and researches the Immersive Virtual Reality development status and forecast in United States, EU, Japan, China, India and Southeast Asia. This report focuses on the top players in global market, like
    Facebook
    Google
    HTC
    Microsoft
    Magic Leap
    Samsung
    WorldViz
    Marxent Labs
    Unity Technologies
    Snap
    CastAR

    Market segment by Regions/Countries, this report covers
    United States
    EU
    Japan
    China
    India
    Southeast Asia

    Market segment by Type, the product can be split into
    Non-Immersion
    Half-Immersion
    Whole-Immersion

    Market segment by Application, Immersive Virtual Reality can be split into
    Entertainment
    Engineering
    Education
    Commercial
    Other

    If you have any special requirements, please let us know and we will offer you the report as you want.


  • Table of Content

    Global Immersive Virtual Reality Market Size, Status and Forecast 2025

    Table of Contents

    Global Immersive Virtual Reality Market Size, Status and Forecast 2025
    1 Industry Overview of Immersive Virtual Reality
    1.1 Immersive Virtual Reality Market Overview
    1.1.1 Immersive Virtual Reality Product Scope
    1.1.2 Market Status and Outlook
    1.2 Global Immersive Virtual Reality Market Size and Analysis by Regions (2013-2018)
    1.2.1 United States
    1.2.2 EU
    1.2.3 Japan
    1.2.4 China
    1.2.5 India
    1.2.6 Southeast Asia
    1.3 Immersive Virtual Reality Market by Type
    1.3.1 Non-Immersion
    1.3.2 Half-Immersion
    1.3.3 Whole-Immersion
    1.4 Immersive Virtual Reality Market by End Users/Application
    1.4.1 Entertainment
    1.4.2 Engineering
    1.4.3 Education
    1.4.4 Commercial
    1.4.5 Other

    2 Global Immersive Virtual Reality Competition Analysis by Players
    2.1 Immersive Virtual Reality Market Size (Value) by Players (2013-2018)
    2.2 Competitive Status and Trend
    2.2.1 Market Concentration Rate
    2.2.2 Product/Service Differences
    2.2.3 New Entrants
    2.2.4 The Technology Trends in Future

    3 Company (Top Players) Profiles
    3.1 Facebook
    3.1.1 Company Profile
    3.1.2 Main Business/Business Overview
    3.1.3 Products, Services and Solutions
    3.1.4 Immersive Virtual Reality Revenue (Million USD) (2013-2018)
    3.1.5 Recent Developments
    3.2 Google
    3.2.1 Company Profile
    3.2.2 Main Business/Business Overview
    3.2.3 Products, Services and Solutions
    3.2.4 Immersive Virtual Reality Revenue (Million USD) (2013-2018)
    3.2.5 Recent Developments
    3.3 HTC
    3.3.1 Company Profile
    3.3.2 Main Business/Business Overview
    3.3.3 Products, Services and Solutions
    3.3.4 Immersive Virtual Reality Revenue (Million USD) (2013-2018)
    3.3.5 Recent Developments
    3.4 Microsoft
    3.4.1 Company Profile
    3.4.2 Main Business/Business Overview
    3.4.3 Products, Services and Solutions
    3.4.4 Immersive Virtual Reality Revenue (Million USD) (2013-2018)
    3.4.5 Recent Developments
    3.5 Magic Leap
    3.5.1 Company Profile
    3.5.2 Main Business/Business Overview
    3.5.3 Products, Services and Solutions
    3.5.4 Immersive Virtual Reality Revenue (Million USD) (2013-2018)
    3.5.5 Recent Developments
    3.6 Samsung
    3.6.1 Company Profile
    3.6.2 Main Business/Business Overview
    3.6.3 Products, Services and Solutions
    3.6.4 Immersive Virtual Reality Revenue (Million USD) (2013-2018)
    3.6.5 Recent Developments
    3.7 WorldViz
    3.7.1 Company Profile
    3.7.2 Main Business/Business Overview
    3.7.3 Products, Services and Solutions
    3.7.4 Immersive Virtual Reality Revenue (Million USD) (2013-2018)
    3.7.5 Recent Developments
    3.8 Marxent Labs
    3.8.1 Company Profile
    3.8.2 Main Business/Business Overview
    3.8.3 Products, Services and Solutions
    3.8.4 Immersive Virtual Reality Revenue (Million USD) (2013-2018)
    3.8.5 Recent Developments
    3.9 Unity Technologies
    3.9.1 Company Profile
    3.9.2 Main Business/Business Overview
    3.9.3 Products, Services and Solutions
    3.9.4 Immersive Virtual Reality Revenue (Million USD) (2013-2018)
    3.9.5 Recent Developments
    3.10 Snap
    3.10.1 Company Profile
    3.10.2 Main Business/Business Overview
    3.10.3 Products, Services and Solutions
    3.10.4 Immersive Virtual Reality Revenue (Million USD) (2013-2018)
    3.10.5 Recent Developments
    3.11 CastAR

    4 Global Immersive Virtual Reality Market Size by Type and Application (2013-2018)
    4.1 Global Immersive Virtual Reality Market Size by Type (2013-2018)
    4.2 Global Immersive Virtual Reality Market Size by Application (2013-2018)
    4.3 Potential Application of Immersive Virtual Reality in Future
    4.4 Top Consumer/End Users of Immersive Virtual Reality

    5 United States Immersive Virtual Reality Development Status and Outlook
    5.1 United States Immersive Virtual Reality Market Size (2013-2018)
    5.2 United States Immersive Virtual Reality Market Size and Market Share by Players (2013-2018)
    5.3 United States Immersive Virtual Reality Market Size by Application (2013-2018)

    6 EU Immersive Virtual Reality Development Status and Outlook
    6.1 EU Immersive Virtual Reality Market Size (2013-2018)
    6.2 EU Immersive Virtual Reality Market Size and Market Share by Players (2013-2018)
    6.3 EU Immersive Virtual Reality Market Size by Application (2013-2018)

    7 Japan Immersive Virtual Reality Development Status and Outlook
    7.1 Japan Immersive Virtual Reality Market Size (2013-2018)
    7.2 Japan Immersive Virtual Reality Market Size and Market Share by Players (2013-2018)
    7.3 Japan Immersive Virtual Reality Market Size by Application (2013-2018)

    8 China Immersive Virtual Reality Development Status and Outlook
    8.1 China Immersive Virtual Reality Market Size (2013-2018)
    8.2 China Immersive Virtual Reality Market Size and Market Share by Players (2013-2018)
    8.3 China Immersive Virtual Reality Market Size by Application (2013-2018)

    9 India Immersive Virtual Reality Development Status and Outlook
    9.1 India Immersive Virtual Reality Market Size (2013-2018)
    9.2 India Immersive Virtual Reality Market Size and Market Share by Players (2013-2018)
    9.3 India Immersive Virtual Reality Market Size by Application (2013-2018)

    10 Southeast Asia Immersive Virtual Reality Development Status and Outlook
    10.1 Southeast Asia Immersive Virtual Reality Market Size (2013-2018)
    10.2 Southeast Asia Immersive Virtual Reality Market Size and Market Share by Players (2013-2018)
    10.3 Southeast Asia Immersive Virtual Reality Market Size by Application (2013-2018)

    11 Market Forecast by Regions, Type and Application (2018-2025)
    11.1 Global Immersive Virtual Reality Market Size (Value) by Regions (2018-2025)
    11.1.1 United States Immersive Virtual Reality Revenue and Growth Rate (2018-2025)
    11.1.2 EU Immersive Virtual Reality Revenue and Growth Rate (2018-2025)
    11.1.3 Japan Immersive Virtual Reality Revenue and Growth Rate (2018-2025)
    11.1.4 China Immersive Virtual Reality Revenue and Growth Rate (2018-2025)
    11.1.5 India Immersive Virtual Reality Revenue and Growth Rate (2018-2025)
    11.1.6 Southeast Asia Immersive Virtual Reality Revenue and Growth Rate (2018-2025)
    11.2 Global Immersive Virtual Reality Market Size (Value) by Type (2018-2025)
    11.3 Global Immersive Virtual Reality Market Size by Application (2018-2025)

    12 Immersive Virtual Reality Market Dynamics
    12.1 Immersive Virtual Reality Market Opportunities
    12.2 Immersive Virtual Reality Challenge and Risk
    12.2.1 Competition from Opponents
    12.2.2 Downside Risks of Economy
    12.3 Immersive Virtual Reality Market Constraints and Threat
    12.3.1 Threat from Substitute
    12.3.2 Government Policy
    12.3.3 Technology Risks
    12.4 Immersive Virtual Reality Market Driving Force
    12.4.1 Growing Demand from Emerging Markets
    12.4.2 Potential Application

    13 Market Effect Factors Analysis
    13.1 Technology Progress/Risk
    13.1.1 Substitutes
    13.1.2 Technology Progress in Related Industry
    13.2 Consumer Needs Trend/Customer Preference
    13.3 External Environmental Change
    13.3.1 Economic Fluctuations
    13.3.2 Other Risk Factors

    14 Research Finding/Conclusion

    15 Appendix
    Methodology
    Analyst Introduction
    Data Source


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